When you upgrade your account, you also get free coins every three hours. Playing on mobile is one of the best choices as it can be played anywhere anytime and you can receive bonuses as well. Depending on the platform you use to play this game, you can win free coins once you sign up and by actively playing.

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We gamify the student learning experience to encourage mastery, struggle, and repetition.


Our video on Reports walks through the student view: https://youtu.be/ekBcPIdcvFo?t=230

Free Lightning Coins Games


Dark and light green show progress through the total number of cards in the deck. Students can tell they have played every card when the circle changes from light green to dark green.


The gems circle shows how many total cards need to be mastered. Students earn Gems for mastering content.

This is what the students will see when they finish playing a deck:


Free Lighting Control Training

Coins

Free Lightning Coins Game


Coins are rewards for persistence and struggle. More coins are awarded for harder questions. Students get bonus coins by logging in frequently and for extra lives left at the end of the deck. For example, more points are given for a multiple-choice with more options than one with fewer. Fill in the blank is worth more than multiple choice.





Gems


A gem is earned when a student correctly answers a question with no wrong answers attempted. If they answered incorrectly on a previous try, they can still get earn the gem for a card by getting it right on a subsequent play. When the number of gems earned matches the number of cards, a student has mastered the content for the deck. Dark green shows the progress towards mastery. Students can tell they have mastered the material when the light green circle has completely changed to dark green. The number in the center is the number of cards mastered.
Please note: We don't display to the student how many times they have played, but that information is available in the teacher report interface.




Pulses


Pulses (the lightning bolt) reward 'over-learning' behaviors (the concept that learning past mastery leads to automaticity). A pulse is earned each time a question is answered correctly, even if it has been answered correctly before.




Free Lightning Coins


What can students do with their Coins?


Coins can be 'spent' by the student to buy new Avatars. Have your student click their avatar picture and follow the instructions there. They can choose from the 'free' avatars or the expansion pack.



Gems and Pulses are rewards to be collected. They are not a currency to spend.


We gamify the student learning experience to encourage mastery, struggle, and repetition.


Our video on Reports walks through the student view: https://youtu.be/ekBcPIdcvFo?t=230
Free lightning coins for cash


Dark and light green show progress through the total number of cards in the deck. Students can tell they have played every card when the circle changes from light green to dark green.


The gems circle shows how many total cards need to be mastered. Students earn Gems for mastering content.

This is what the students will see when they finish playing a deck:


Coins


Coins are rewards for persistence and struggle. More coins are awarded for harder questions. Students get bonus coins by logging in frequently and for extra lives left at the end of the deck. For example, more points are given for a multiple-choice with more options than one with fewer. Fill in the blank is worth more than multiple choice.



Training



Gems


A gem is earned when a student correctly answers a question with no wrong answers attempted. If they answered incorrectly on a previous try, they can still get earn the gem for a card by getting it right on a subsequent play. When the number of gems earned matches the number of cards, a student has mastered the content for the deck. Dark green shows the progress towards mastery. Students can tell they have mastered the material when the light green circle has completely changed to dark green. The number in the center is the number of cards mastered.
Please note: We don't display to the student how many times they have played, but that information is available in the teacher report interface.




Pulses


Pulses (the lightning bolt) reward 'over-learning' behaviors (the concept that learning past mastery leads to automaticity). A pulse is earned each time a question is answered correctly, even if it has been answered correctly before.





Free

What can students do with their Coins?


Coins can be 'spent' by the student to buy new Avatars. Have your student click their avatar picture and follow the instructions there. They can choose from the 'free' avatars or the expansion pack.



Lightning

Gems and Pulses are rewards to be collected. They are not a currency to spend.